Bubble Brawl Play the demo

Champion collection · 4,444 pieces

Bubble Brawl

Six archetypes, five rarity tiers, one flooded arena. Every champion in the collection is rendered from the same 3D character system that drives the game.

Runs in the browser, nothing to install. The collection is the roster — 48 champions are playable in the demo, the rest are collectible art.

  • 4,444collection pieces
  • 6archetypes
  • 48playable in the demo
  • 5rarity tiers

01 / Collection

Every token is a champion

Each piece carries an archetype, a diver, a paint, a visor, a trail, a weapon, an aura, an accessory and an arena — rolled from its own DNA and rendered at 1024². The grid below is a spread across all five tiers; filter it by tier to see how the collection is weighted.

02 / Rarity

How the tiers are drawn

A token's tier comes from its DNA before anything else is rolled. The trait roll is then conditioned on that tier: the weighting tilts toward the rarer end of each category, and higher tiers must clear a minimum number of premium slots. A Legendary is not a Common that got lucky — the tier decides what the roll is allowed to produce.

Common 2,303 51.8%
Uncommon 1,206 27.1%
Rare 665 15.0%
Epic 226 5.1%
Legendary 44 1.0%

What a higher tier buys

Premium traits are the ones that read at a glance: auras, accessories, rings, motes. Higher tiers roll more of them, and never roll an empty slot from Uncommon upward.

Stat bonus applied to the token's roll
Commonbaseline
Uncommon+2%
Rare+4%
Epic+8%
Legendary+12%

The split above is measured from the generated supply, not a target. The tier is fixed per token by its DNA, so the counts are a property of the collection.

03 / Roadmap

Where this is going

Three phases, written down so the order is public. Nothing past phase one is built yet.

  1. Phase 1

    The collection

    In progress

    The 4,444-piece set: DNA-derived traits and tiers, per-token stats in the metadata, and the browser arena with 48 playable champions.

    • 4,444 generated champions
    • 6 archetypes × 8 demo variants
    • Rarity drawn from DNA
  2. Phase 2

    A wider playable roster

    Planned

    The demo ships 48 champions — six archetypes with eight variants each. Phase two is about widening that playable slice: more selectable champions, more of the collection you can actually pick up and play.

    • More selectable champions beyond the 48
    • Per-token stats wired into gameplay
    • Same six archetypes, deeper roster
  3. Phase 3

    In-game rewards and a leaderboard

    Not live — under consideration

    The idea is in-game token rewards for playing and an on-chain leaderboard. No token exists today. There is no sale, no claim, and no distribution running. This phase is under consideration and may not happen in this form, or at all.

    • Not live
    • Under consideration
    • No token exists today

Nothing on this page is an offer, a promise of value, or financial advice. No sale is open, no token or reward program is running, and no future phase is committed.